Hello and welcome, adventurers, to The Pixel Parlor. Today we have a very special guest with us, the sensational voice actor of the viral hit video game BLOODMONEY! and the recently released sequel, Human Expenditure Program by SHROOMYCHRIST, Dexter Manning!
Mandy: What first inspired you to pursue voice acting, and how did you break into the industry?
Dexter: Well, I think my my story is very unconventional to most people gonna ask. I fell into it by accident. Really, I’ve always been quite a creative person, like as a kid and stuff, like doing voices and videos and stupid shit. You know, I used to like to do little YouTube videos and stuff as well. And pretty much, I got expelled from school. Had nothing to do all day, and I made some Smash Bros Machinimas for fun. And did like, I did a dub of Final Fantasy 10 on my old YouTube channel, and then I just did loads of little bits and bobs, loads of Machinima stuff. There’s a company back in the day called Machinima, if anyone’s old enough to remember that. And then they hired me and loads of stuff for them. So I kind of just fell into it, and then just did the voices for my own videos. And then I kind of got, you know, took a bit more seriously, bought a better microphone, just did it full time, because I do know, writing, and, you know, loads of stuff as well, not just a video. So, you know, I just kept busy for a long time. Pretty much did it since I was, like, 18, I guess, full, like, professionally, full time in terms of my job, and then, yeah, I just kind of took a bit more seriously as things went on. And yeah, here I am, like, again, it’s not very I kind of, if I’m honest, I fell into it completely by accident. I think I’ve definitely improved the last two years. I’ve really tried to be better, and I’ve taken up, you know, some classes with people, and then a few courses. And I think, to be honest, there’s a big difference between my abilities, like from two years ago, so it’s definitely helped. So I pretty much only started taking it really, really seriously and getting an agent and booking studio work, etc. About, you know, pretty much the start of this year is when things, you know, actually started the balls rolling and booking studio stuff before that, I’ve always done indie animations, my own stuff, yeah, and I just never really needed to pursue studio stuff and etc, because I just know I was making enough and I’m gonna get living from my usual stuff. But I just thought, you know what? I’m gonna give it a try. And there we go. So, yeah, I just kind of fell into it, to be honest. And here I am.
Mandy: That’s really cool how you just kind of fell into it. Like you don’t hear that very often when it comes to voice actors, usually it’s one of those situations where you keep auditioning and don’t really hit much of anything, but that that’s pretty incredible. Were there any specific games, cartoons or anime that really inspired your style or your approach?
Dexter: I don’t know really. I mean, I grew up with Final Fantasy 10, it’s my favorite game of all time. Just love the voice acting on that game. I love Tidus as well. And why people don’t like Tidus, he’s great, like, he’s just so wacky. And out there I made that’s kind of why. Because my I know I’m not exactly, I’m a, you know, I’m a bit wimpy, I’m a bit funny, like, I’m a bit all over the place in my voice. So in a weird way, I think James Arnold Taylor actually, like Fuzzer, never actually thought about it, to be honest. I guess he was a big influence because of how his character was, you know, you play a game, it’s always a cool protagonist, you know, like, never gonna fight the old goblins or whatever, you know, whatever the fuck they say, whereas his character was very like, you know, “whoa, what’s happening? Whoa,” all over the place, right? So I really, really liked that style. And I think I just talk quite quickly anyway, and I love rapid fire and fast-paced delivery. So when I voice a lot of stuff in my own voice, I kind of do very, very monotone, like, there’s a show that I do, this Undertale thing parody, and my character literally sounds like this the whole time. He’s just very depressing and like, “brilliant, okay, mate, wicked, all right then.” So I don’t know, I kind of like voicing a whole spectrum, I suppose, like the, you know, for example, BLOODMONEY!, that was very well, I kind of treated it as a half comedy The first game, right? That’s, that’s what the tone is, a bit like, you know, a bit more. “Oh, you’re hurting me.” It’s a bit more. I’m taking the piss a little bit. Yes, it’s also the second game. I was like, Oh, it was meant to be serious the whole time, kind of thing.

Mandy: As you stated before, you are also a game developer! How long have you been creating games, and what began that passion?
Dexter: I mean, I’ve always wanted to make a game. I just, it just was really intimidating, right? And I’ve always kind of looked into it, but never properly pursued it. And then I think I basically, I mean, I’ll give my whole life story, but I moved back from America as part of this group called The Creatures. Like, I was basically a YouTuber for a long time, as well as all my other stuff, right? And I moved back from there, and I kind of had a bit of a resale like, what do I actually want to do my life now? Because I’ve kind of done everything I wanted to do, like, I’ve done this, I’ve done that, oh, now I got to play games for a living, basically, and do the YouTube stuff, and, you know, cons and all the, you know, that kind of stuff, right? That was, like, my dream. I’d done it, been there, done that. What else do I want to do? And I was, ah, a game. I want to make a game. So I basically just said, fuck it, and did it like that’s honestly the best answer I can give. I just said, You know what? I’m gonna make it. So I just paid someone to make me some, you know, some art for the original game. The first game I made was called Flappatron. I didn’t know what the hell I was doing, don’t get me wrong. And I spent a lot of money, and, you know, I went through a lot of programmers. Jeez. It was an absolute nightmare, to be honest. But the fact that I even managed to finish the game to be like, is a miracle. And I will, you know, take that as a I will big myself up on that. You know, I’ve definitely got the willpower to finish shit, and it’s hard, especially in game dev. But the best, I guess, I started around 2018, 2019 I don’t remember 100% when I started the game, was kind of on and off for a bit. And then after Flappertron, my first game, I thought, you know what? I’m just sick of the programmers, basically. So I just made a game by myself, which took me, like a month. I learned Unity and visual coding. And then I made my next game, which was 99% coded by me, which is Go Go Jump!!!. And that one actually was a proper, full on game. So, yeah, I just decided I wanted to do it. And when I say I’m gonna do something, then, yeah, I fucking do it. So there we go.
“What else do I want to do? And I was, ah, a game. I want to make a game.”


Mandy: I love it! So when you’re thinking about starting a new game. Do you usually start with the story mechanics or just throw something at the wall and see if the shit sticks?
Dexter: It’s kind of everything. It depends. Really, Flappatron was definitely story first. I had a story I wanted to tell, just kind of about how, you know, it was kind of like an anti kind of protagonist story in terms where, like, the character is very agnostic, and he’s quite full of himself. He kind of has main character syndrome. I really wanted that to reflect in the game. And then kind of, by the end, it’s like, oh, you’re just some, you know, or he does some good in the at the end, but he’s just some loser basically trying to get through. And I don’t know, I kind of feel like there weren’t a lot of games where the protagonist is really flawed. I mean, you know, it’s 2025, now, so I don’t know if it flies anymore when I, when I do the remake, I might have to change the story a little bit, but he, like. He hits Poppy, like he hits a woman, right? And that’s why she has a restraining order. Like, that’s really bad. It was like, oh my God, this character, he’s really charming at the start, and then, you know, boom, it’s like, oh my god. Like, that’s basically irredeemable, right? But you have to stick with this character the whole time, and you kind of want to see him change. And he’s like, was, you know, remorseful and, you know, whatever. But it’s also told through a comedic tone as well. The whole game, I don’t know. I just felt like there weren’t a lot of games that really felt like the people were normal, but at the same time, wanted the game to be really, really, really weird and out there. So like, Nathan and a couple other characters are pretty normal, but everyone else is just so weird and strange. So I don’t know, like, I think slappertron is kind of an amalgamation of my mind. And I’ll say that’s like, the definitive kind of Dexter Manning experience for the story. And then other games, you know, like, back again, I just thought, Well, I’m gonna learn unity. I need to make something. So I just made some, like, you know, crappy first person shooter, first person platformer, basically. And then Go Go Jump!!! actually went through a lot of changes. Originally, it was like an RPG. Then it was like a paper Mario thing. And again, I worked with a programmer on that, and then he left, and then this other guy screwed me over, and that’s when I said, screw it. I’m doing it myself. So I toned the game down a bit, and then I just made it so it’s just a boss rush, essentially, right? So that one was gameplay first, for example, that one I knew I wanted the gameplay, you know, to be the focus, and then the story and the character and the voice acting. Yeah, that came second. And that’s the easy shit, you know, least for me, the voice acting stuff and the writing and the cut scenes, it’s just so ridiculous. Easy, easy. Yes, that. You know, it makes all the like, the actual game dev stuff’s really difficult. I’m trying to finish my game at the moment, normal person, but it’s just so much work.
Mandy: I can only imagine. My brother and I are actually co-founders of The Pixel Parlor, and we’re in the process of also producing a video game, so it’s tough. We have a team that’s working on it. They have the art, the music and everything. But yeah, there is a lot that goes into it that most people who play, they just, they don’t understand.
Dexter: Oh, yeah. Honestly, like, you know, I’m somebody who I do work hard, and I do, you know, I’m not something, oh, worries me. But honestly, I think, like, for example, voice acting, I’d say in terms of difficulty, this is like a zero out of 10. It’s just the easiest shit in the world. Honestly, just thunder booth yell for a bit, whatever, right, game dev is, like, 200 out of 10. It’s just crazy. How much you have to do, like, even just doing the Steam Achievements is just a whole task. And, you know, obviously, as an indie dev, you know, my games aren’t crazy profitable, right? It’s not my full-time job. I kind of just do it as at this point, it’s more of a passion project, because if I was smart, I wouldn’t even bother making games anymore, because I don’t make as much as my other stuff. But I like doing it, but I’ve kind of found a bit of a balance lately. I made a game recently called Shoot the Wall. You literally just shoot a wall, and a friend of mine programmed everything, apart from the cut scenes and the dialog. So I got to just make all the dialog and do some tweaks and with the gameplay and design it. And he did everything and did rev share, and that was great. So, and that was this year when we did that. So that’s kind of going to be our business model going forward, and that’s going to make making games way more fun, and we can crank stuff out very quickly, because I can write a story in like a week, but get it voiced, whatever done. It’s very easy to do that stuff. It’s just all the other stuff surrounding it, right, like all the actual coding, etc, so it’s a lot of work, so you’re definitely in for a wild ride there, Mandy, but you know, I’m sure you can do it well.
Mandy: Thank you so much. Yeah, we’re, we’re working towards it. This is the first of many for the website, so it’s going to be a challenge, but a very profit… Well, maybe not profitable, but, uh, it’ll be worth it.
Dexter: I mean, like, my philosophy in life is always one out of seven. So, you know, if I make seven games and one of them, like, isn’t a decent hit, then that’s when I’ll sack it off, kind of thing. But luck, I mean, luckily, Go Go Jump!!!, actually, in terms of, like, funding is and profit margins was a pretty big success, especially the console version. So I’m just kind of like, oh, that’s the one out of seven sorted. So then the seven restarts again. So right now I’m on, like, right now, if normal person releases, that’s two, right? So, you know, if normal person flops, okay, cool. I’ve got five more chances. Basically, I’ve always had that rule with everything. Like, if I do a video series, I do my YouTube stuff, or, you know, yeah, some sort of series, or I try something, I’m like, seven, like, it’s a pretty high number, but it’s also just high enough where it feels you should keep going, right?
“My philosophy in life is always one out of seven.”
Mandy: I never really thought about it that way. That is really a good way to look at it.
Dexter: I mean, everyone’s different, right? Everyone’s got their own processes. That’s just how I like. I just how I view everything, I suppose.
Mandy: Very interesting. So let’s see here. Oh, if one of your characters from your games, and Harvey Harvington fist fought, who would win?
Dexter: I think any of them! Harvey is a massive pussy. Like, what’re you on about, he’d lose instantly!
Mandy: Well, I mean, he, he’s got some some gumption there a couple of times, I’m telling you!
Dexter: That’s, I mean, I guess he’s, like, pretty good at surviving. So I’d be like, you know that episode of Simpsons, when Homer is getting punched in the face and he has to survive or whatever. Wait, that’s right, that’s just the film, Rocky. Yeah. He’s like, Rocky. He can keep, keep getting hit. And he’s like, you know, if you get hit, you could stand up and his little speech or whatever. But yeah, I think most people, honestly, I mean, even, you know, like, the mannequins on Bakugan, could probably beat him up. I don’t know, he secretly, probably likes getting beat up. You know what I mean?
Mandy: I was wondering about that too, because I don’t know if I would just be sitting at that booth letting somebody stab me and all that.
Dexter: Yeah, and, you know, I had this idea. I mean, I think the moment’s gone now. That’s why I haven’t done it. But because I got it too late to doing it, but I was going to do, like, a parody of it, and say, you know, if BLOODMONEY! was realistic, and then just have the guy show up and he goes, “I’m Harvey Harvington.” The guy pulls out, you know, a needle and goes, “fuck this shit!” And then just runs on a car and then drives away.
Mandy: A lot of people would love that, actually. You should do it!
Dexter: Maybe. Like, 30 seconds long, but I thought that’d be quite funny, but maybe we’ll see. I don’t want to milk it too much. I mean, I’m definitely milking it at the moment, but it’s a wild success.
Mandy: I was just about to say the character seems to really have taken off in TikTok land. What do you think made blood money so popular so quickly, because it just released in August (2025.)
Dexter: Yeah. I think, Okay. Well, the thing is, so when I auditioned for this thing, it was just on Casting Call Club, which you don’t know if you listen to this, it’s just an audition site for indie projects, right? I kind of use it to, like sounds weird, to unwind, so I do a lot of no vo stuff in the day and whatever. And all I do is shout in this booth, whatever I like doing, that website, because I get to do some weird indie stuff. And it’s just, you know, it’s cheap and whatever, but it’s fun, right? That’s like my little hobby thing. So, I auditioned for that Harvey Harvington thing. It was like, $20 at the time. I didn’t know how many lines it was. I didn’t even read the fucking description, to be honest, I just went whatever. That’s what I do. I just kind of scroll down to the audition. Who cares? Right? Then, obviously he reached out. I think he knew my stuff from before. Anyway, I think he was, like, kind of a fan, a half fan, so I think that’s one of the reasons, probably why I got cast. Maybe it was because he, well, obviously, I’ve got the skills. But I think it was also, oh shit, like, you know, this guy of this, I don’t want to big myself up here, of like, the good caliber for Casting Call Club, right, wants to take on the project. And, you know, I thought I played it for a little bit, like, a few minutes. I thought, oh, okay, I get this game. I get what it’s about. I can see where it’s going, kind of thing. And because I’m a busy guy, and time is money. And at the time, I didn’t know it’s gonna kick off, so I played two minutes. So I get it, I get it. I can get into this character. Recorded the voice lines in it, like, 18 minutes. I gave like, one take, pretty much for everything, because I just saw again, time is money. Like, it’s just a quick little indie game, right, right. Boom, boom, boom, boom, boom. Send it to him. Nice guy. Whatever I did think the game was cool, after looking at the premise, and I was going to reach out to him and have, you know, maybe potentially publish it for him, because I was like, you know, indie games always, it’s hard to get traction, and maybe I could help him out, right? I got busy, literally, like, two, two or three days later, pretty much, or whenever, I get a message saying the game’s, you know, released, and it’s just blown up a little bit. Oh, that’s kind of cool. Wow. And then I didn’t actually watch the video, so I didn’t listen back to my recordings, and I watched the video, and I was like, damn, Dex, you actually did a good job here, mate! Like, there’s quite a lot of range here, you go from like, scared to happy to yelling to being serious. So it’s good portfolio piece, actually. Like, this is good. Then, yeah, just absolutely took the hell off. I had no idea it would again. That was 18 minutes worth of work for me, and it just just went mental. And, yeah, and even now, it’s crazy how big it’s gone. I mean, it’s not my first time kind of being in spotlight, I suppose, probably four times in my life I’ve kind of had this happen, say, like, if anyone remembers Sanity Not Included, back in the day, that was a really big show that I did, yeah, probably more popular than the Harvey stuff, to be honest, in terms of, you know, the rabid fan base. And then the creatures was pretty big when I joined that. And that was like, again, so like, people DMing me, and, you know, the simping kind of thing, I’m used to that, because, especially the creatures on camera every day, then obviously the Smash bit stuff, and then this, so I’m kind of used to it. So it’s not really phasing me too much. You know, I get like, DMs every day on TikTok, like, fucking 50 requests, people trying to talk. Some of them are very, very inappropriate and weird. But again, I’m pretty, like, used to it, and I’m pretty chill, so things don’t really get to me. I’m pretty thick skinned, so I’m just like, whatever. Who cares? It’s fine. There’s only been a few times where I’ve told people to, like, stop, right, right? But I think, I mean, look into words here. I don’t really understand why everybody’s obsessed with it. I mean, I kind of, well, I do. I get it, you know, I think it’s mostly younger people, though, right? Keep in mind, I’m in my 30s, so obviously I’m not gonna be simping over and wanting to, like, fuck a cartoon, right? So I don’t know, like, it’s a different kind of world for me, but I get it. They obviously like the character, and they’ve obviously connected with the character. They feel sorry for him. They obviously like, you know, the design and the voice.
Dexter (continued): So, yeah, well, I think, you know, I’m not gonna blow my own trumpet a little bit. But I do think, yeah, I think a lot of the success probably is owed to my voice acting in that game. And I will fully admit that I think if the game didn’t have voice acting, I think it would still do good. I think the premise is interesting enough. I think the game’s good enough, and it’s got what’s good about it, it’s got really good pacing. Shroomy is really good at pace. It’s just kind of like, even Human Expenditure Program. When I was play testing it, I was like, the second I thought, this is kind of dragging a little tiny bit, the second I thought that literally, the next scene, he’s like, fucked up, right? So I was like, okay, in their mind, he’s, you know, the pacing is good. So I think the pacing and the game and I just think is a combination of everything working together, really. I think the subject matter is really dark. And I think it’s not dark enough where, like, for example, a kid could probably play it and not get mega traumatized because it’s a cartoon, right? If that was like 3d graphics, then it’s, you know, that eyes have fallen out. It’s really gruesome, like it’s some proper full-on. It’s like Five Nights at Freddy, right? Like, it’s kiddie horror. Like, it’s, darker than like, FNaF, let’s say FNaF just like stupid little robots going right your face, whatever, like, this is a person that you’re actively hurting, and it’s like, it’s dark, and it’s scary. And I think that’s the allure of it. It’s almost like, it’s like when you’re a child and you went into like, the video shop, and you saw the horror films on the rental display, and you see it, and be like, oh shit, should I even be looking at that? Then you like, then you look at the back and look at their pictures, and be like, Oh my God, it’s so gruesome! But I’m really interested, because it’s so like, out my comfort zone a little bit, right? And I think it just hits that sweet spot, and I think that’s the biggest reason for its success. Obviously, all the other ingredients is what you know, made it. But I think the initial idea is like, it’s just yeah, it just hits that sweet spot of being not too dark, but not too, you know, kiddie horror-y. It’s like that, just a little bit above.
Mandy: Absolutely, especially when it comes to the psychological horror aspect, where you’re dealing with this moral dilemma of, Oh, should I really be doing this? Like, yes, it’s a cartoon character. Yes, it has pretty pixel, you know, colors and all that. But at the end of the day, like it really defines how far you’re going to push your own morality by inflicting this pain on a character that is actually communicating with you. Hey, this is actually hurting me. I think that was a big part of some of the success of it was the fact that he’s breaking the fourth wall, if you will.
Dexter: Everybody’s very empathetic, especially younger people like Zoomers and stuff like, got a lot of empathy. It’s like, you know, you get, you know, people get upset over torturing a cartoon, you know, if you watch my play through me playing it, I’m just, like, “die Harvey!” Like, I’m just, I’m just taking the piss. You know, I’m not very good at, like, taking things very seriously at all. So like, for me personally, I’m just like, whatever die is funny. Like, I can’t help it because I just don’t take the situation seriously. Whereas, I think especially younger people, Zoomers, they do take things a bit more seriously. And if they are playing a game like that, they’re gonna have a lot of empathy, aren’t they, and connect with that character. I can definitely see where that aspect comes from, for sure, and why they feel sorry for him. Like I think having that empathy for him and feeling sorry for him definitely seems to kind of give people more draw to the character.
Mandy: Yes, I definitely agree. Do you have any advice for any young aspiring voice actors and or game developers out there who just aren’t really sure where to start, like their setup education? Do you have any any guidance for them?
Dexter: Yeah, I can give some tips. The first thing I will say is this, though, and this is honestly my philosophy of anybody who asks me about, you know, if they can do this kind of thing. Honestly, if I can do it, anyone fucking can. And that’s like my honest thoughts on it as well. So this. Like, I’m not that great to be honest. I mean, obviously, like, I’ve done some good stuff, but it’s taken me a long time to hone my skills and get there. Things take a long time. It’s only taken it’s taken this long, and I’ve been doing this for a long time, so it’s taken this long for people to finally acknowledge, oh, Dexter Manning is actually a pretty good voice actor. I’m like, Yeah, I know. I’ve been doing this for 10 years. But you know, it just takes that one role for things to turn and people take you seriously, right? But tips for starting, I think Game Dev, my biggest tip would be to start with something like Unity or Unreal. Unreal is a bit more complicated, but that does have visual coding. Now, if you’re someone like me who doesn’t like to code, I hate coding. I even pay someone to do like, it’s like the steam achievements, for example, right? I pay someone to do that, like all that kind of crap, like the system settings. I’m like, nah, I ain’t doing that. I just do visual coding. So for example, if you go into Unity, you can get Game Creator too. And by the way, I’m not sponsored or anything. It’s just what I use, and it’s triggers and actions. So instead of coding something, you can just say, you know, if player enters trigger area, action play, audio, that kind of shit, right? Or like, you know, if that trigger press space, and then this happens. You haven’t got to do any coding, and if you’re a visual person like me, then, yeah, it’s perfect. I really recommend starting there. So I’d recommend download an engine. First of all, just do it. Just download the engine. Honestly, that’s that’s like the first hurdle people stumble on. Just download it. Just mess around in it. Have a little bit of a play, get some free assets, or buy some. Also, definitely utilize assets, man, otherwise, people aren’t talking about that as much like Go Go Jump!!!. Yeah, all the artwork is custom made, but all of the 3d environments, obviously, assets are bought on Unity, right? Like, that’s like most games, even like Nintendo, you know, all these games Ubisoft, they’ll just buy shit and whack it on there, or they’ll reuse stuff. Like, it’s not as, like, crazy difficult and whatever, in terms of the assets and reusing stuff than people think. Yeah, it’s like, it’s very time-consuming and it is difficult, but also it can be simple if you put your mind to it. So, yeah, I’ll say, download Unity, mess around in there. Maybe get Game Creator too, if you don’t want to learn how to code. And if you play Go Go Jump!!! which is one of my games, and back again, that was made entirely in Game Creator. Like no, no actual code, not even one line of code from me. Like full-on. Obviously, I had to pay someone to do the system settings and the safe save system. But yeah, so that’s a really good tip. I would say that’s the best one give for the game dev.
“The first thing I will say is this, though, and this is honestly my philosophy of anybody who asks me about, you know, if they can do this kind of thing. Honestly, if I can do it, anyone fucking can.”
Dexter (continued): The voice acting. Honestly, just start voicing whatever. That’s how I started. I started just uploading stupid YouTube videos, and then they kind of got more elaborate. And then over time, people start noticing. It’s kind of like anything in life, really. You just kind of got to put yourself out there. Eventually, things will follow. The one thing I will say, which is a tip as well, if you are going to voice your own original stuff, make sure you cast yourself as a main character. Honestly, because you’re giving yourself work that way, and try and voice as many things as you can with your own voice, if it’s your own project, because you’ll save one so much money. Two people acknowledge, wow, brilliant. Yeah, just cast yourself as the main character. Like, I know people like my voice now and say it’s iconic and blah, blah, blah, blah, blah, and on YouTube, at least it wasn’t before there’s only like, who’s gonna cast my voice? Now they will sure, because I’ve got a good microphone and whatever. But back in the day, when I was like, a 16 year old teen, like, hello. Like, who’s gonna cast that? No one. So I put myself as a main character, you know, right? And like most of my projects, I cast myself as a main character. Like my games, I usually cast myself as the main apart from Go Go Jump!!!, The Undertale Realistic Show, like I cast myself because, you know, I want to voice it, and it’s easier. So that’s a good tip as well. Just make sure you utilize yourself and give yourself work, right? That’s important. Secondly, I think just you’ve got to practice. You’ve got to get good. I wouldn’t look at voice acting as just voice acting. Look at it as acting. Just learn acting as a whole, rather than just voice acting. Obviously, when you’re in the booth, you have to put way more expression in, but still, you also have to learn how to reel things in a bit. You know, I mean even, even a blood money and human expenditure program, I think I went too far, personally, with the yelling. But again, it’s a cartoony kind of game, so of course, doesn’t matter. If that was like a realistic 3d AAA game. Then that ain’t gonna fly. I’m going to, I’d have to be a bit more nuanced, bring it down a bit, maybe, and sound a bit more realistic. I think, tone it down a little bit. So you also have to keep in mind what your project is, you know, depending on the style that you’re doing. But I think honestly, just get some classes. There’s, you know, just get a course that you want to do, someone can really help you. I’ve seen someone who I did a course last year, actually, with a bunch of people who are aspiring voice actors, and she was a completely new voice actress. She’d never done it before, really, she just started, right? But she got a little microphone in the booth, and whatever she did this course, now she’s got an agent, and she’s voicing like AAA games already. It’s only been a year. It can happen. You’ve just got to put the work in. Money definitely helps, because obviously she paid for the course, and it was quite expensive, and the classes are expensive as well. So I would say it’s a pretty expensive endeavor. Like this microphone I’ve got cost me like a grand. But the you know, you can get, like an industry standard one for like 600 quid, and just make sure that you treat your room. I’m in a booth right now talking, but what I used to do before is I used to get, like, a duvet, or a comforter, if you’re American, a comforter, and then you just put that over your whole body, basically with the microphone. I did that for like 15 years, and that will block out the echo quite a lot, and that will make your quality way better. Also, make sure that you you know, the settings are important.
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